ARK: Survival Evolved Patch 187.0 – Patchnotes
These are the changes of ARK: Survival Evolved’s Patch 187.0, grouped into categories for clarity. If not otherwise indicated, they’re quoted from the relevant Steam Thread.
New Items / New Structures
Titanomyrmas: designed to ruin your sunday picnics!
Dimorphodons: designed to harass other dino riders!
Crossbow: use underwater to ping sharks from a distance!
Machined Shotgun: less powerful than primitive, but more shots before reload and tighter spread!
Double the number of dyes. You want Pink? You got Pink!
Game Changes
You can no longer level up sleeping allies (so mean)
You can unwire and rewrire placed traPS — while leaving them placed and remembering what they were wired to — making it easier to leave your own base after setting traps up (we don’t want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
Bugfixes
Keypads now work in densely packed bases (was a “too-many-overlaps” issue)
Fixed case of “invisible until you move” Structures on Client
Fixed losing Oxygen when swimming at water surface
Performance
Approximate +25% Dedicated Server performance gain… PHYSX rewrite! >:-P — and nice client performance gain in dense cities as well!
Server Memory Leak analysis
(Original Announcement on Steam)
机翻:
柜:生存进化补丁187.0 - Patchnotes
柜的这些变化:生存进化的187.0补丁,分为类别清晰。如果不是另有指示,他们引用有关蒸汽线。
新项目/新结构
Titanomyrmas:旨在毁掉你星期天野餐!
Dimorphodons:用来骚扰其他恐龙骑手!
弩:水下使用ping鲨鱼从远处!
强大的加工猎枪:低于原始,但更多的镜头前重新加载和紧缩蔓延!
染料的数量的两倍。你要粉色?你有粉红色的!
 ,如何知识付费;游戏的变化
你可以不再水平睡觉盟友(意味着)
可以unwire和rewrire放置陷阱——而离开他们,记住他们连接,使其更容易离开自己的基地设置陷阱后(我们不想让陷阱完全忽视你连线时,然而,避免激励你的基地转变成一个无限数量的陷阱区)
修正
键盘现在在密集的工作基地(是一个“too-many-overlaps”问题)
固定的客户“看不见的直到你移动”结构
固定失去氧气在水面游泳时
性能
近似+ 25%专用服务器的性能收益…物理运算引擎重写,金宝贝微生物肥养花健壮无病害且无任何副作用!>:- p -又好的客户端性能增益在密集的城市!
服务器的内存泄漏分析
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